Monday 29 June 2015

ION game official trailer (and previz)



To complete (for now) my ION-related posts, here is the trailer I directed as a teaser for our game, created by animation house Platige. It was unveiled by Dean at E3 2015 a couple of weeks ago. Apparently the audio (via Tom Johnson) was so fantastically bassy it was shaking the auditorium.

One of the first things I did was to create a rough 3D previz to test whether my concept for the teaser could potentially work or not (from an informative and impacting point-of-view). This was then used as an initial blockout guide for animation house Platige to start working from.


ION TRAILER CREDITS:
Production: Dean Hall, Nick Button-Brown
Creative Direction: Jamie Martin
Audio: Tom Johnson
Art Director: Jamie Martin

PLATIGE IMAGE
Producer: Artur Zicz
Postproduction Manager: Karolina Mann
Animation Director: Kamil Dąbkowski
Lead CG: Piotr Borowski
Layout: Krzysztof Kamrowski, Kamil Dąbkowski, Szymon Pawlik
Modelling: Szymon Burzawa, Maciej Hrynyszyn
Rigging: Tomasz Kurgan
Textures: Piotr Tatar
Animation: Piotr Borowski, Tomasz Kurgan, Anna Elert
Simulations: Grzegorz Jankowski
Rendering: Marek Gajowski, Grzegorz Flaga, Marcin Waśko
Compositing: Marek Gajowski, Pavle Milicevic
Online: Wojtek Rogalski


Sunday 28 June 2015

ION game promotional poster


This is the first piece of promotional artwork I have created for our game ION. Pre-packaged human - delicious! I also used the artwork to guide the end sequence of the ION teaser trailer.


My original concept sketch of the clone, which acted as the basis for the final poster.

Saturday 27 June 2015

ION game logo

This is the logo I designed for our upcoming PC/Xbox space/scifi game ION. It went through quite a few iterations before this ended up being the one chosen by Dean. ionthegame.com

Friday 26 June 2015

THE TERMINATOR - 30th Anniversary Movie Poster & Modern Trailers




I make no secret that I'm a big fan of The Terminator. It's been a favourite of mine since the moment I first saw it - I was mesmerised from then on. In fact I made a short blog about making a T800 Endo Skull last year (you can see it here).

To mark the 30th Anniversary of the movie's release I decided to illustrate the above poster, capturing the moment that Arnie first arrives and the rollercoaster thrill ride begins. I also rolled up my video editing sleeves and tried my hand at cutting together what I imagine a modern version of a trailer for The Termintor would look like if the movie was to be released today.

The first trailer is a longer more spoilerific cut (which seems to be the typical approach of many contemporary trailers), and the second cut is a sleeker, less spoiler-ey version. My one self-imposed rule for both trailers: do not show the robotic endoskeleton. After I released the trailer(s) I received a very kind compliment from Gale Ann Hurd (producer and co-writer of The Terminator): "Your ‘trailer’ serves as an absolutely fantastic reminder of the storyline and the film’s iconic imagery." That was very nice of her!

Thursday 25 June 2015

Controller Handset Concept 02



Following the controller design shown in my previous post, I was asked back to design another one for a new robot they were introducing to the marketplace. The controller (and robot) were to be all-weather, durable products - hence the rugged, chunky design. 2D artwork created in Adobe Illustrator.

Controller Handset Concept 01





Here's version 01 of a handset I was commissioned to concept for a robotics company. The main image is my original bare 2D design, created in Adobe Illustrator, and the other 3 images are renders of my finished 3D version to be used as promotional product renders (click them to enlarge).

Tuesday 23 June 2015

3D Car Dashboard UI Interface Designs





Following on from the previous post's 2D concepts, I began experimenting in 3D, including animating a few to test various reveals. I've also included a short video demonstrating activating/deactivating animations,  and various gauge readout animations.

2D Car Dashboard UI Interface Concepts


I was hired to design some experimental 3D interfaces for a new automotive dashboard display. Shown here are a selection of the early 2D concepts exploring different layouts and styles (created in Adobe Illustrator). Click images for larger versions.

Monday 22 June 2015

LYKAN HYPERSPORT - Dashboard Interface / UI Concepts




Some dashboard interface concepts I was commissioned to create for the new W-Motors Lykan Hypersport supercar. The client was after something very futuristic, to tie-in with the edgy aesthetics of the car body. Above are a few examples of the end result.