Thursday, 17 September 2015
Wednesday, 16 September 2015
Following on from my previous post, here's a subsequent iteration of the Demo Environment exploration, but this time it had moved more towards a 'corrupted world' of fragmented, unfinished simulations of buildings and structures. The general concept was based around the notion of an over-arching AI being presented with glimpses of our real world, and attempted to replicate it unsuccessfully (as if some of it's data had been corrupted in the process of trying to form the emulation). The second lower picture was a quicker initial sketch that evolved into the larger panoramic view above it.
Sunday, 13 September 2015
A few early rough concept ideas for a 'test' environment that players could use to hone their skills and experiment with traversing various types of terrain. I played around with a few different aesthetic ideas using the same rough layout - the scenes were deliberately intended to resemble non-permanent, virtual elements.
Sunday, 6 September 2015
I finally got around to updating my creaky old website with one that's a bit simpler and easier to navigate: www.jamiemartindesign.co.uk . I'll be adding an additional '2D' page to it soon, with all of my concept artwork - I just need to lay it all out first. If you find anything that's broken at your end, please let me know.